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Subject:   Traveller-digest V1996 #297
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Traveller-digest            Monday, 29 July 1996        Volume 1996 : Number 297

(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

         1. Coanon and sectors
         2. Re: Traveller - Tactics, fighters and acceleration.
         3. Re: Terra 1965 / Atmomic Safety

----------------------------------------------------------------------

From: Darryl Adams <dtadams@ar.ar.com.au>
Date: Mon, 29 Jul 1996 20:24:56 +1000
Subject: Coanon and sectors

Does anyone have any conon material of the sectors surrouning Core 
sector. I have a copy of TRTOOLS, as well as the Imperial Atlas (so i 
know what systems are out there, but little in the area of names and 
history.)

What I want is to be able to design pocket empires and planetary systems 
that get incorpeated into the Impirium around year 0, like example, I 
know the Rule of Man had their capital at Hub, I know it is renamed (i 
have it , but not next to the computer), but is there any history from 
the long night piriod? There is a lot of planets to think about, and I 
dont want to get it wrong with previously published material.

>----------------------------------------------------------------------------<
Darryl Adams                                       

dtadams@ar.com.au
 
"But as a Mistral employee once told me,
Your only as good as your fans"	        	TISM : Play Mistral for Me 


------------------------------

From: Roderick Darroch Elliott <gpvll@hk.super.net>
Date: Mon, 29 Jul 1996 18:52:00 +0800 (HKT)
Subject: Re: Traveller - Tactics, fighters and acceleration.

        Paul Kestner wrote:

>
>  I see that a launch tube lenght of 1000 meters is not enough, but at T.L.
>14 tractors with a effective range of 10 kilometers are available.  Of
>course you can't mount a 10,000 meter long launch tube on any ship, (maybe a
>fortress moon or a big space station).   
>  How about taking a ring shaped ship (like the 'Lab ship' only bigger),
>mounting the tractors on the inner side of the dounut, and tossing a missile
>/ fighter out, grabing it via tractors when it is 10 klicks away, and see
>what speeds you get then, accerating it right thru the open middle of the
>dounut / ship.   You don't need a launch tube for this idea to work, just a
>long distance to accellerate in.

        How does this hit you: have a launch *RING* running around the
circumference of the ship, sort of like a cyclotron?  The tractors are
placed around the circumference of the ring so that they pull the fighter
around the inside of the ring.  You start the fighter doing revolutions
until it's up to some real speed, and then the last tractor (or gravitic
thingamaboohickey) doesn't pull, letting the fighter fly out a carefully
located hole in the side of the ring...

        For a really funky variant, you could have multiple fighters spaced
equidistantly around the ring; you just spin them up to speed and then let
them rip all at the same time.  Of course, this would just multiply the
chaos if something went wrong >:).

        This might get around the launch tube length problem.  Of course,
I'd imagine that as speeds increased the amount of energy needed to keep the
fighter orbiting inside the ring would increase dramatically (dammit Jim I'm
a law student not a physicist somebody do the math for me...).  This would
hopefully prevent people from dropping their dirty laundry into the launch
ring, spinning it up to .1 C, and demolishing planets with it :).

 

 +-----------------------------------------------------------------------+
 |                         From the desk of either                       |
 |                                                                       |
 |    Roderick Darroch Elliott                   John Stephen Wishart    |
 |                                                                       |
 |                           gpvll@hk.super.net                          |
 +-----------------------------------------------------------------------+


------------------------------

From: Roderick Darroch Elliott <gpvll@hk.super.net>
Date: Mon, 29 Jul 1996 18:51:55 +0800 (HKT)
Subject: Re: Terra 1965 / Atmomic Safety

        Les Howie wrote:

>
>Wildstar  wrote:
>
>>Back in the 50's, not as much was known about the hazards of radiation.  To
>>make the "Terra: 1965" setting workable, you'd have to assume that the
>>radiation hazard from fission power was a lot lower in that "universe".
>
>You're not suggesting that "our friend the atom" is dangerous, are you? Hey,
>you must be some kind of commie! Police!
>
>Seriously, I would halve the required shielding, and take a good look at the
>long term effects of radiation exposure. Remember, this is 1965, and an
>accelerated technology version at that.  Leornard wanted a dark future,
>here's part of it.
>

        Ssshhh... some of my potential players might hear you :).  Actually,
I think that I've decided to go ahead on this one.  I've got some time off
coming up, and might just spend a while working on it while our regularly
scheduled Traveller mayhem occurs.  It might make for a fun counterspin on
the space theme once Ross has us all thoroughly terrorized into catatonia :).
 

 +-----------------------------------------------------------------------+
 |                         From the desk of either                       |
 |                                                                       |
 |    Roderick Darroch Elliott                   John Stephen Wishart    |
 |                                                                       |
 |                           gpvll@hk.super.net                          |
 +-----------------------------------------------------------------------+


------------------------------

End of Traveller-digest V1996 #297
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